Sunday, March 7, 2010

Mass Effect 2 Characters (Part 3)

Part 3: Biotics!!

MIRANDA lawson














Powers
/Weapons
Submachine Guns & Heavy Pistols
Overload - damages enemy shields and synthetics, also overheats weapon at higher ranks
Warp - cause enemies to stutter and does damage, 'detonating' any biotics already impacting enemies for extra damage
Slam - lifts the target into the air and slamming them to the ground, inflicting damage

Character Upgrades
Cerberus Leader
  • health +20%
  • weapon damage +25%
  • squad health +7.5%
  • squad weapon damage +15%
Cerberus Tactician
  • health +20%
  • weapon damage +25%
  • squad health +15%
  • squad weapon damage +7.5%

JACOB taylor














Powers
/Weapons
Shotguns & Heavy Pistols
Incendiary Ammo - shots stop health regeneration and deals damage over time
Pull - pulls enemies towards you
Barrier - creates a mass effect around the user, boosting user's shields

Character Upgrades
Cerberus Veteran
  • health +40%
  • weapon damage +18%
Cerberus Specialist
  • health +30%
  • weapon damage +25%

THANE krios














Powers
/Weapons
Submachine Guns & Sniper Rifles
Throw - knocks enemies back
Warp - cause enemies to stutter and does damage, 'detonating' any biotics already impacting enemies for extra damage
Shredder Ammo - shots deal substantially more damage to health of enemies

Character Upgrades
Drell Marksman
  • health +15%
  • weapon damage +50%
Drell Veteran
  • health +20%
  • weapon damage +37.5%

JACK














Powers
/Weapons
Shotguns & Heavy Pistols
Shockwave - throws out a shockwave in a straight line, knocking enemies in its path
Pull - pulls enemies towards you
Warp Ammo - shots are effective against barriers, shields, and health. Additional damage against enemies affected by biotic powers

Character Upgrades
Primal Adept
  • health +20%
  • weapon damage +18%
  • power recharge time -25%
Primal Vanguard
  • health +20%
  • weapon damage +25%
  • power recharge time -18%

SAMARA














Powers
/Weapons
Submachine Guns & Assault Rifles
Throw - knocks enemies back
Pull - pulls enemies towards you
Reave - prevents health regeneration, and does additional damage against barriers and armors. Also restores user's health and temporarily boost health when used against organics

Character Upgrades
Sapiens Justicar
  • health +20%
  • weapon damage +18%
  • power recharge time -25%
Caedo Justicar
  • health +20%
  • weapon damage +25%
  • power recharge time -18%

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